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Fruit vs Blender game art and concepts.

On 2014 I was asked to create a game design about a fruit surviving or avoiding being killed by blender blades called "fruit vs Blender", it would be a sort of platformer game where a fruit would "fly" through the environment like a sort of superhero, so I made the first concepts about the world having different types of circular saws and a mix of static and spinning blades of different shapes while at the background there would be a seamless looping view of a city moving slowly so to give it depth and give variation to the dangerous elements.

But the project quickly turned into a flappy bird clone with much more simpler game-play and graphics. To compensate this new game the characters would have different sizes, so the bigger the fruits the more difficult it would get to make it to the end line.

The game seems to have been removed but there is a video on youtube still.

Level backgrounds and characters.

Level backgrounds and characters.

Level ideas and character concepts.

Level ideas and character concepts.

Level concept and characters.

Level concept and characters.

A video preview promo from 2014.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.

Sample of each level in-game on a mobile screen.