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Vintage Piano low poly model

I have been creating several assets for a short game remake I'm working on themed in a post Victorian era, but the models I was creating where quite a mess since I was using procedural texturing and I wasn't too careful because the backgrounds where going to be pre-rendered, but I kind of got annoyed with Vray and then it occurred to me I could make the models far more thought out in low poly so I could use them in unity and take screenshots instead of spending an eternity doing countless test renders in Vray.
So far I have been liking the results even though I'm spending more time working on the models (but I enjoy way more pulling vertices than waiting for a render).

So here is my first game model, I started with a simple one, a piano, it's kind of basic but at the same time gratifying to see the end result.